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Xenonauts base more space
Xenonauts base more space








The only limiting factor is maybe the total destructive power of your interceptor's weapons.As the invasion progresses, the Aliens will begin to construct hidden underground bases on Earth. Keeping the pace with the research, a skilled player would probably be able to keep total air superiority with just foxtrots and Corsairs. Bringing bigger UFOS on the battlefield does not mean they are smater, just have more HP and make a bigger BOOM when they blow off. It seems, you and your AI opponent can field up to 3 crafts each per battle. I have no idea how Marauders work, being able to use 'only' Foxtrots and Corsairs at the moment. The time needed to mount that one torpedo you could saved on your Foxtrot-3 may make the difference about being able to intercept that base attack for example. This way it is posible to avoid to evaporate the UFO (by inflicting +30% un-necessary damage) instead of make it crash, and to save on aircraft ammunition, not because it costs less money, but because they will re-arm themself much faster and be ready for action sooner. There, it is possible to examine each aircraft weapon's damage separately, see how many shots the XYZ cannon has, how many damage each shot deals, same with rockets and torpedoes.Another file contains data about all UFO hitpoints. I would suggest to sit down and examine the aircraftweapons.xml file. The poor bastards at McMurdo station were probably some of the first victims. Hawaii's on its own, though, and so is Antarctica. *Except for the Pacific and Atlantic islands which are not modeled in the Xenonauts geoscape: Bermuda and the Galapagos Islands might be covered by a Florida Keys/Cuba base the Azores the Canary Islands, and Madeira might be covered by a command center on the Mediterranean coast, and the Ring of Fire islands and Oceana islands are probably covered by your Austrailian base. I made them level 3, though, to have better track of those at sea. Level 3 radars for most, but the Austrailia and Lake Victoria only need level 1. And that, ladies and gentlemen, is how you cover every last scrap of land on the planet Earth*. The last one went in Leningrad, to cover the small wedge of Siberia that was left unattended. Then I put one up in Baffin Bay to cover northeastern Canada, Greenland, and the half of Iceland that wasn't being covered by XRAY COMMAND down on the Barbary Coast, and one in Dillingham, AK, to cover Alaska, Northwestern Canada, and Northeastern Russia that wasn't being covered by my Indochina base. My fourth base goes down in Africa, on the coast of Lake Victoria, so its radar will cover Madagascar and the southern portions of Africa which my main base radar doesn't cover. Most of them are XRAY AFB because 'Murican Exceptionalism. I like to name the bases (and I wish I could REname the bases!) after their locations. of A tolerating a Xenonauts base in Cuba but none in the U.S. The second goes somewhere in China, and the third I like to put in the Florida Keys because I don't imagine the U.S. I put my first base somewhere in the middle east, on the Mediterranean coastline somewhere, like northern Egypt/Libya/Ageria or maybe Crete, Malta, Tunisia, or Sicily. Just wondering about all this, how do you cover the geomap (geoscale? something like that) effectively and still allow enough extra money to have lots of building space and extra war toys? Edited Augby rsf77

Xenonauts base more space full#

If you have 3 main bases, full compliment of troops and sufficient fighters, etc in the "standard" positions across the map, saving as much money and cutting corners as much as possibly how many small defense bases can you effectively make across the map? In hindsight, is it really necessary to have a full compliment of troops and a dropship at every base? Maybe if I had, say, one or two main bases and maybe 4-5+ minimalist air defense bases with fighters and a few missile batteries?

xenonauts base more space

However, I don't feel that 4 bases is enough. I am making money, though not very much of it but my funding is increasing by a decent amount every month thanks to the air coverage. Northeast Russia: 2 condors, 8 troops, 1 tank and a charlie Indonesia: Lab base, 2 condors, 8 troops, 1 tank and a charlie Middle East: The only workshop base, 2 foxtrots, 2 condors, 8 troops, 1 tank and a charlie

xenonauts base more space

Also, all bases only have one radar, as unfortunately the radars upkeep cost is HUGE compared to other buildings.Ĭuba: Lab base, 2 foxtrots, 2 condors, 8 troops, 1 tank and a charlie A base is either a lab base or a workshop base, I was hoping this would cut down on my upkeep costs by not needing the extra living space and being able to have more bases to cover the globe better. What is the most efficient way to make your bases?Ĭurrently I am going with 4 bases all relatively similar, one thing is that I have only one of either a workshop or lab in any given base.








Xenonauts base more space